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Best men of war red tide mods
Best men of war red tide mods







best men of war red tide mods

Removed the vanilla ones and most the new ones are availible only through various lore guilds (there is now cca 12 guilds). Changed starting balance of all factions (buildings, traits. Balancing campaigns - Added/removed/changes many scripts. Fixed shapes of most of Vvardenfell tiny islands Many map changes - Overhauled terrain in many regions, such as Wrothgar or Blackmarsh adding ports, changing borders, economical improvements, lowered levels of most of settlements, as they now can be upgraded, et Changed many of faction leaders/heirs prefixes, priest titles, settlement names. Added about 1500 new (sur)names and about 250 custom portraits (for ESO characters mostly) Changed religion of ashlander tribes to deadric cults. Added a new religions - Yokudan Pantheon (for redguards), Akaviri, Maormer, The Eight (unused in this version). New audio, music, IU, animations, banners, battlefield models, skies, water, etc New Custom stratmap (settlement/ports/.) models for many cultures. Especially for bretons, nords, imperials and altmers due to the new factions (see the previews) Many new units and and especially many reskins. Several factions can turn horde when loose their settlements - Orsinium, Reachmen, Ashlanders, Undead.

best men of war red tide mods

New events and invasions (Akaviri/Maormer/.). Many custom campagns across 3 eras, see below. Garisson script is included only for H and VH difficulty. The AI get different bonus based on what difficulty you pick. Ovehauled AI (using Skynet AI now) and difficulty system. Shadow mechanics mean, that characters mey revolt from one faction and join the other, based on loyalties and leaders' authorities. 3 couples of shadow factions - Empire/Cyrodiil, Summerset/Thalmor and Haafingar/Eastmarch. One of the most essential features of this version are lore guilds, missions and dungeons. 2 originally unplayable factions are now payable (in some scenarios ) - Worm Cult (The Undead) and Daedric Realms. The Reachmen are always a starting faction, while the Maormer/Akaviri may later invade 4 New unplayable factions - Clans of The Reach (horde faction), Akaviri Invaders, Maormer Invaders and Dungeon faction. 5 new fully playable factions - Kingdom of Evermore, Kingdom of Sharnhelm, Hold of Haafingar, Kingdom of Cyrodiil, Council of Thalmor

best men of war red tide mods

(a very short version, likely forgot most of stuff)

#Best men of war red tide mods mod#

See the Guide to the Features of the Mod - READ HERE The First Place in Modding Awards 2016, category Mods/Submods! released the 30th March, second Hotfix released 29th October 2021, 2.0.4. (BETA released December 26th 2020, FINAL version released 3th January 2021, 2.0.1.









Best men of war red tide mods